First GPU (Graphics Processing Unit) û Geometry Processing![]() |
Significant performance gains that allow for more realistic images and greater character animation games.![]() |
256-bit Graphics Architecture![]() |
4 independent rendering pipelines provide the bandwidth needed to push more detail in games.![]() |
Cube Environment Mapping![]() |
Provides the power to display realistic reflections on animated surfaces such as water, metal, and glass.![]() |
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800 x 600 @ 120 Hz / 16.7 million colors![]() |
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1024 x 768 @ 120 Hz / 16.7 million colors![]() |
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1280 x 1024 @ 100Hz / 16.7 million colors![]() |
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1600 x 1200 @ 85 Hz / 16.7 million colors![]() |
Connector(s)![]() |
VGA, TV-Out (S-Video and NTSC dongle), and DVI-D![]() |
Enhanced Drivers![]() |
Windows® 98, Open GL, VBE 3.0 Compliant![]() |
Power![]() |
3.3V +/- 0.5![]() |
Certification![]() |
FCC Class B, WHQL, PC 99, CSA![]() |
Operating Systems![]() |
Windows® 98![]() |
Manufacturer![]() |
Creative Lab![]() |
Manufacturer Model #![]() |
N/A![]() |
Type of Card/Bus![]() |
AGP 4X with Fast Writes![]() |
Size of Card![]() |
ATX/AGP![]() |
Chipset![]() |
GeForce 256![]() |
Video RAM Type![]() |
32MB high-performance SDRAM![]() |
Memory Upgrade![]() |
None![]() |
All Video Display Mode![]() |
350Mhz RAMDAC![]() |
All Vertical Refresh Rates![]() |
640 x 480 @ 120 Hz / 16.7 million colors![]() |
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