| First GPU (Graphics Processing Unit) û Geometry Processing |
Significant performance gains that allow for more realistic images and greater character animation games. |
| 256-bit Graphics Architecture |
4 independent rendering pipelines provide the bandwidth needed to push more detail in games. |
| Cube Environment Mapping |
Provides the power to display realistic reflections on animated surfaces such as water, metal, and glass. |
| 800 x 600 @ 120 Hz / 16.7 million colors |
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| 1024 x 768 @ 120 Hz / 16.7 million colors |
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| 1280 x 1024 @ 100Hz / 16.7 million colors |
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| 1600 x 1200 @ 85 Hz / 16.7 million colors |
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| Connector(s) |
VGA, TV-Out (S-Video and NTSC dongle), and DVI-D |
| Enhanced Drivers |
Windows® 98, Open GL, VBE 3.0 Compliant |
| Power |
3.3V +/- 0.5 |
| Certification |
FCC Class B, WHQL, PC 99, CSA |
| Operating Systems |
Windows® 98 |
| Manufacturer |
Creative Lab |
| Manufacturer Model # |
N/A |
| Type of Card/Bus |
AGP 4X with Fast Writes |
| Size of Card |
ATX/AGP |
| Chipset |
GeForce 256 |
| Video RAM Type |
32MB high-performance SDRAM |
| Memory Upgrade |
None |
| All Video Display Mode |
350Mhz RAMDAC |
| All Vertical Refresh Rates |
640 x 480 @ 120 Hz / 16.7 million colors |
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